DECEMBER 12/12/2018 NEWS LETTER

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To sum up the literature above, VR thanks the community for supporting them throughout the year, including those recent pledges who supported there "pledge drive" in Nov.! It's always nice to be thanked by those we willingly and gracously support!

CLICK TO SEE INTRO
 
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In the under wraps, they talk about the team expansion! Always exciting news, the more individuals VR can bring one board the more quality product use the consumers will recive in a timely fashion. They brought on board a new LEAD ANIMATOR. This is so exciting as the community loves the graphical appeal, but the animantions can look choppy at times, but thats expected in any pre-alpha state. Those in pre-alpha will be eager to see the changes between PA stages! Keep the good times rolling VR! Also a look into Faerthale!

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CLICK TO SEE UNDER WRAPS
 

ROUGES GALLERY

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What I enjoy most about this piece of concept art is how intimidating yet regal it looks. Rigid yet fluid, it has a feminan form that everyone will FEAR. One element i enjoy the most is the suddle glow from the equidistant posterior of the humaniod. During night this will certainly give an ominouse  luminacins.

 

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The concept art portrayed in this scetch has an ancestrial feel, one of the ancients of it's kind. You almost sense the hiarchy between this art piece and one previosuly displayed. One thing to also note, the art is not a reskin of the same tree, but in fact is remembels a diffrent growth pattern and texture. Truely beautiful.

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Here we start gathering an idea of how diffrent visuals can que a player on what mob they will be encountering during a skirmish. The top left looks to have scout-esk propertiest to it. The formation of the model looks as if it can run on all fours and rear up once it rolls out the red carpet to its foe. I like how the leaves on the model also portray shoulder armor, and the extremities

 resemble claws. 

The Top Right is obviously a tank, resembled by its large stature and thick outer core. 

Bottom left is more likely a caster with buffs, debuffs, and damage. I relish in the fact the bulb of the flower is at the top of the creature. No eyes are needed to feel its menessing presence. 

The bottom right appears to be a healer or support class. I'm not over enthusiastic about it, however. It feels to heavy to be support-ish, it has bark armor across the chest which gives it more of a tanky feel. It appears as though the HP of this creature would match that of its pine cone bretherin. Something is off about it, but there is always time for correction. Something i do like though is it differs in concept and is easily recongized with the other models conceptually. You can see all 4 of these mobs roaming seamlessly in the same geographic location.

 

If your not excited by these concept art ideas.... I'm not sure your fancy can be tickled!

CLICK HERE FOR FULL ROUGES GALLERY
 
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I wanted to pick out a short but sweet PA Player Experience question everyone would find valueble. For more questions click the lick at the bottom. There are alot of good info if your wanting to know what PA is like!

 

2. What has been your most memorable moment thus far?

 

Nick W. Even though I made some fun memories with my group as we pushed the envelope by leveling quickly and defeating challenging group content, the most memorable moment for me wasn’t anything that noteworthy. One time when adventuring in Avendyr’s Pass, my group got a very large and unexpected pull. With some quick thinking, teamwork, and communication, we were able to overcome all odds and survive, despite suffering a couple quick deaths. The rush I felt when challenged like that is something that is rarely felt in most modern MMOs. That’s the great thing about Pantheon; memorable moments are made with almost every play session. Even ordinary accomplishments and gameplay feel extremely satisfying.

 

Pauline M. The first time I logged in. I remember I just sat there and stared at the screen, taking in the view, listening to the sounds and watching all the happy players around me. I actually had some joyful tears form. I had to take a deep breath, ground myself…. and then I dove in.

 

Darran L. I would have to say that for me so far the most memorable moment would be on my first real venture into Halnir's Cave. We found the Perception trigger and picked up the key preparing for a battle. I noticed a crack in the floor with some mean looking Wraiths below us, they vanished! Next thing I knew Wraiths came around the corner to say hello to me and my group. Wipe after wipe I couldn't help but laugh. One of the devs was attempting to help us recover our corpses because there seemed to be an apparent issue with catching aggro through the floor. I bet we spent a good 30-45 minutes trying to get our gear back. But in my opinion, it's that kind of silliness that brings people together. After all, this is Pre-Alpha, I expect to find oddities like this.

 

Jason F. Well this might come off weird since it isn’t directly related to a playing experience in-game but rather due to a name of encounters. Recently playing we did a word jumble and the Gadai Bandits just made us laugh for hours! But not because of something that happend or they did. If you break it down into 2 words Ga & Dai and think about Kilsin and that awesome Australian accent it actually sounds like Good (Ga) Day (Dai) and all we did for the rest of the session was constantly say Ga`Dai Mate. It just proves that the little things relating to Pantheon can create memorable moments.

 

Tommy G. I have posted detailed feedback on the majority of my testing sessions. There has been a healthy mix of constructive criticism, dissenting opinion, and well deserved praise. My favorite moment was seeing a reaction from Convo toward some of my feedback. Team VR is the real deal and it's a privilege to see all of the thought, care, and consideration that goes into their work.

 

Steven R. PA1, Session 2. Session 1 was just filled with wondrous awe. "Look at that!" “Look at this!" "I'm killing a spider. A Rat! Woohoo! Go Go Go!" Session 2 I found myself in a group with 4 complete strangers. Killing skeletons at the Thronefast ruins. Just chit chattin amongst ourselves and learning our character abilities. One of us was out looking for more skeletons to kill when one spawned right in front of us. Instantly, 4 of us spammed group chat with "POP!" I can't say the last time I was in a group in an MMO when everyone was keyed in on what was going on around them. And I can't say the last time anyone felt the need to say "pop" in a group. What an awesome feeling that was! 5 complete strangers. Having shared experiences from long in the past. Being brought forth into a new world. Bring that feeling back Pantheon!

CLICK HERE FOR MORE PA Q&A
 
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The community spot light introduces Janus. Janus is a Roman God who bares the same name. In Roman mythology Janus is the god og begginings, gates, transitions, time, duality, doorways, passages, and endings. Being the main class of an enchanter i think the name Janus is perfect as mezzing is the property of controling the mobs time in the encounter, ha see what i did there i made it punny, anyways... the race this person is choosing will be either a Human, Elf, or Dark Myr. The community can always use another talented enchanter and congrats on the interview from VR Janus!

 
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OUTRO

 

This sums it up for the Dec News Letter! Each month I (Rezum) will be giving a brief overview of the monthly VR/Pantheon Newsletters. I hope you enjoyed and if there is anything you feel complelling to add feel free to leave it in the comments below! If you liked this be sure sheild bash that thumbs up button in the face! If your looking to support the VoT and everything we poor our every waking time into, check out the Store, a % goes to VR as well, so help two birds with one stone... wait that cant be right how do you help a birds with a stones... 

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